AI Insights · Timothy · October 2021
Top 5 Superhero Games on Android in the Middle East: Q3 2021
Explore the performance of the top 5 superhero games on Android in the Middle East during Q3 2021, highlighting key trends in downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 superhero games on the Android platform in the Middle East. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Elemental Master by Supersonic Studios LTD, had an interesting quarter. Weekly downloads peaked early on, reaching around 77K in mid-July, before declining to approximately 10.5K by the end of August. The game saw a resurgence in September, ending the quarter with nearly 18K downloads in the final week. Weekly revenue showed sporadic peaks, with the highest being $11 in early August. Active users also reflected a similar trend, peaking at about 117.8K in mid-July and stabilizing around 35.4K by the end of September.
Miami Rope Hero Spider Games from Newry experienced a consistent performance. Weekly downloads fluctuated between 11K and 38.7K, with the highest downloads occurring in early July. The game maintained steady active user numbers, ranging from approximately 68.4K to 107.6K. Revenue saw minor peaks, with the highest being $16 in late August.
The Superhero League by Lion Studios showed a stable download trend, ranging from 10.1K to 14.9K throughout the quarter. Revenue peaked at $17 in mid-July but saw a general decline afterward. Active users remained relatively stable, fluctuating between 55.7K and 68.3K.
Car Stunts Racing by Zego Global Publishing had a fluctuating performance. Weekly downloads saw a significant drop from 39.6K in late June to just over 2K by mid-September. Active users followed a similar trend, decreasing from 67.7K to around 20.6K by the end of the quarter. Revenue remained minimal, with occasional peaks, the highest being $4 in the last week of September.
Lastly, Heroes Inc! by Lion Studios experienced a steady decline in downloads, from 23.1K in late June to 7.5K by the end of September. Active users also saw a gradual decrease from 89.9K to approximately 52.9K. Revenue remained relatively low throughout the quarter, with minor peaks, the highest being $15 in early July.
These insights provide a snapshot of the superhero game market in the Middle East for Q3 2021. For more detailed data and further analysis, visit Sensor Tower.